martin + suksma + fed + goody and others - blarfff [Zebra puke mash-up by Stahlregen].milk 7.9 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=2
  3. PSVERSION_WARP=2
  4. PSVERSION_COMP=2
  5. [preset00]
  6. fRating=4.000
  7. fGammaAdj=2.000
  8. fDecay=0.990
  9. fVideoEchoZoom=2.000
  10. fVideoEchoAlpha=0.000
  11. nVideoEchoOrientation=0
  12. nWaveMode=0
  13. bAdditiveWaves=0
  14. bWaveDots=1
  15. bWaveThick=1
  16. bModWaveAlphaByVolume=1
  17. bMaximizeWaveColor=0
  18. bTexWrap=0
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=0
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=100.000
  26. fWaveScale=28.599
  27. fWaveSmoothing=0.500
  28. fWaveParam=-1.000
  29. fModWaveAlphaStart=0.400
  30. fModWaveAlphaEnd=1.000
  31. fWarpAnimSpeed=100.000
  32. fWarpScale=4.142
  33. fZoomExponent=4.32547
  34. fShader=0.000
  35. zoom=1.04010
  36. rot=0.00000
  37. cx=0.500
  38. cy=0.500
  39. dx=0.00000
  40. dy=0.00000
  41. warp=0.01000
  42. sx=1.00000
  43. sy=1.00000
  44. wave_r=1.000
  45. wave_g=1.000
  46. wave_b=1.000
  47. wave_x=0.500
  48. wave_y=0.500
  49. ob_size=0.500
  50. ob_r=0.010
  51. ob_g=0.000
  52. ob_b=0.000
  53. ob_a=0.000
  54. ib_size=0.260
  55. ib_r=0.250
  56. ib_g=0.250
  57. ib_b=0.250
  58. ib_a=0.000
  59. nMotionVectorsX=12.000
  60. nMotionVectorsY=9.000
  61. mv_dx=0.000
  62. mv_dy=0.000
  63. mv_l=1.500
  64. mv_r=0.000
  65. mv_g=0.000
  66. mv_b=0.000
  67. mv_a=0.000
  68. b1n=0.000
  69. b2n=0.000
  70. b3n=0.000
  71. b1x=1.000
  72. b2x=1.000
  73. b3x=1.000
  74. b1ed=0.250
  75. wavecode_0_enabled=0
  76. wavecode_0_samples=512
  77. wavecode_0_sep=256
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=0
  80. wavecode_0_bDrawThick=0
  81. wavecode_0_bAdditive=0
  82. wavecode_0_scaling=20.35074
  83. wavecode_0_smoothing=0.50000
  84. wavecode_0_r=1.000
  85. wavecode_0_g=1.000
  86. wavecode_0_b=1.000
  87. wavecode_0_a=1.000
  88. wave_0_per_frame1=r=r+0.5*sin(treb*1.13);
  89. wave_0_per_frame2=g=g+0.5*sin(bass*1.33);
  90. wave_0_per_frame3=b=b+0.5*sin(mid*1.23);
  91. wavecode_1_enabled=0
  92. wavecode_1_samples=512
  93. wavecode_1_sep=256
  94. wavecode_1_bSpectrum=0
  95. wavecode_1_bUseDots=1
  96. wavecode_1_bDrawThick=0
  97. wavecode_1_bAdditive=0
  98. wavecode_1_scaling=100.00000
  99. wavecode_1_smoothing=0.50000
  100. wavecode_1_r=1.000
  101. wavecode_1_g=1.000
  102. wavecode_1_b=1.000
  103. wavecode_1_a=1.000
  104. wavecode_2_enabled=0
  105. wavecode_2_samples=512
  106. wavecode_2_sep=0
  107. wavecode_2_bSpectrum=0
  108. wavecode_2_bUseDots=0
  109. wavecode_2_bDrawThick=0
  110. wavecode_2_bAdditive=0
  111. wavecode_2_scaling=1.00000
  112. wavecode_2_smoothing=0.50000
  113. wavecode_2_r=1.000
  114. wavecode_2_g=1.000
  115. wavecode_2_b=1.000
  116. wavecode_2_a=1.000
  117. wavecode_3_enabled=0
  118. wavecode_3_samples=512
  119. wavecode_3_sep=0
  120. wavecode_3_bSpectrum=0
  121. wavecode_3_bUseDots=0
  122. wavecode_3_bDrawThick=0
  123. wavecode_3_bAdditive=0
  124. wavecode_3_scaling=1.00000
  125. wavecode_3_smoothing=0.50000
  126. wavecode_3_r=1.000
  127. wavecode_3_g=1.000
  128. wavecode_3_b=1.000
  129. wavecode_3_a=1.000
  130. shapecode_0_enabled=1
  131. shapecode_0_sides=100
  132. shapecode_0_additive=0
  133. shapecode_0_thickOutline=0
  134. shapecode_0_textured=0
  135. shapecode_0_num_inst=1
  136. shapecode_0_x=0.500
  137. shapecode_0_y=0.500
  138. shapecode_0_rad=0.40031
  139. shapecode_0_ang=0.00000
  140. shapecode_0_tex_ang=0.00000
  141. shapecode_0_tex_zoom=1.00000
  142. shapecode_0_r=0.500
  143. shapecode_0_g=0.500
  144. shapecode_0_b=0.000
  145. shapecode_0_a=1.000
  146. shapecode_0_r2=0.500
  147. shapecode_0_g2=0.000
  148. shapecode_0_b2=0.000
  149. shapecode_0_a2=0.000
  150. shapecode_0_border_r=1.000
  151. shapecode_0_border_g=1.000
  152. shapecode_0_border_b=0.500
  153. shapecode_0_border_a=0.000
  154. shape_0_per_frame1=sounds=(bass+treb+mid)/3;
  155. shape_0_per_frame2=
  156. shape_0_per_frame3=rad=rad*sounds*0.6;
  157. shape_0_per_frame4=
  158. shape_0_per_frame5=r=r+sin(bass)*g;
  159. shape_0_per_frame6=g=g+sin(mid)*g;
  160. shape_0_per_frame7=
  161. shape_0_per_frame8=
  162. shape_0_per_frame9=x=x+0.207*cos(time*bass*0.1);
  163. shape_0_per_frame10=y=y+0.207*sin(time*bass*0.1);
  164. shapecode_1_enabled=1
  165. shapecode_1_sides=100
  166. shapecode_1_additive=0
  167. shapecode_1_thickOutline=0
  168. shapecode_1_textured=0
  169. shapecode_1_num_inst=1
  170. shapecode_1_x=0.500
  171. shapecode_1_y=0.500
  172. shapecode_1_rad=0.13465
  173. shapecode_1_ang=0.00000
  174. shapecode_1_tex_ang=0.00000
  175. shapecode_1_tex_zoom=1.00000
  176. shapecode_1_r=1.000
  177. shapecode_1_g=0.000
  178. shapecode_1_b=0.000
  179. shapecode_1_a=1.000
  180. shapecode_1_r2=1.000
  181. shapecode_1_g2=1.000
  182. shapecode_1_b2=0.000
  183. shapecode_1_a2=0.300
  184. shapecode_1_border_r=1.000
  185. shapecode_1_border_g=1.000
  186. shapecode_1_border_b=1.000
  187. shapecode_1_border_a=0.000
  188. shape_1_per_frame1=
  189. shape_1_per_frame2=g2=g2+0.09*sin((treb+mid)*1.23);
  190. shape_1_per_frame3=g=g+0.09*cos((bass+mid)*1.37);
  191. shape_1_per_frame4=
  192. shape_1_per_frame5=sounds=(bass+mid+treb)/3;
  193. shape_1_per_frame6=
  194. shape_1_per_frame7=rad=rad*(treb+mid)/3;
  195. shape_1_per_frame8=
  196. shape_1_per_frame9=x=x+0.300*sin(time*bass);
  197. shape_1_per_frame10=y=y+0.317*cos(time*bass);
  198. shapecode_2_enabled=1
  199. shapecode_2_sides=100
  200. shapecode_2_additive=0
  201. shapecode_2_thickOutline=0
  202. shapecode_2_textured=0
  203. shapecode_2_num_inst=1
  204. shapecode_2_x=0.500
  205. shapecode_2_y=0.500
  206. shapecode_2_rad=0.20047
  207. shapecode_2_ang=0.00000
  208. shapecode_2_tex_ang=0.00000
  209. shapecode_2_tex_zoom=1.00000
  210. shapecode_2_r=1.000
  211. shapecode_2_g=1.000
  212. shapecode_2_b=1.000
  213. shapecode_2_a=1.000
  214. shapecode_2_r2=0.500
  215. shapecode_2_g2=0.500
  216. shapecode_2_b2=1.000
  217. shapecode_2_a2=0.000
  218. shapecode_2_border_r=1.000
  219. shapecode_2_border_g=1.000
  220. shapecode_2_border_b=0.500
  221. shapecode_2_border_a=0.000
  222. shape_2_per_frame1=sounds=(bass+treb+mid)/3;
  223. shape_2_per_frame2=att=(bass_att+treb_att+mid_att)/3;
  224. shape_2_per_frame3=att=(bass_att+treb_att+mid_att)/3;
  225. shape_2_per_frame4=r2=r2+(0.25*sin(time*6.28))-bass;
  226. shape_2_per_frame5=g2=g2+(0.25*sin(time*6.28))-bass;
  227. shape_2_per_frame6=
  228. shape_2_per_frame7=rad=rad;
  229. shape_2_per_frame8=x=x+0.217*cos(time*2.3)+sounds*0.1;
  230. shape_2_per_frame9=y=y+0.217*sin((time*3.5)+(sounds*0.3));
  231. shapecode_3_enabled=0
  232. shapecode_3_sides=4
  233. shapecode_3_additive=0
  234. shapecode_3_thickOutline=0
  235. shapecode_3_textured=0
  236. shapecode_3_num_inst=1
  237. shapecode_3_x=0.500
  238. shapecode_3_y=0.500
  239. shapecode_3_rad=0.10000
  240. shapecode_3_ang=0.00000
  241. shapecode_3_tex_ang=0.00000
  242. shapecode_3_tex_zoom=1.00000
  243. shapecode_3_r=1.000
  244. shapecode_3_g=0.000
  245. shapecode_3_b=0.000
  246. shapecode_3_a=1.000
  247. shapecode_3_r2=0.000
  248. shapecode_3_g2=1.000
  249. shapecode_3_b2=0.000
  250. shapecode_3_a2=0.000
  251. shapecode_3_border_r=1.000
  252. shapecode_3_border_g=1.000
  253. shapecode_3_border_b=1.000
  254. shapecode_3_border_a=0.100
  255. per_frame_1=warp=bass*.2;
  256. per_frame_2=warp=warp+(above(bass,1)*bass*.2);
  257. per_frame_3=
  258. per_frame_4=echo_alpha=(above(bass,1.25)*.9);
  259. per_frame_5=
  260. per_frame_6=//mv_a=(above(bass,1)*bass*.5);
  261. per_frame_7=
  262. per_frame_8=// Awesome beat code by martin!
  263. per_frame_9=dec_med = pow (0.9, 30/fps);
  264. per_frame_10=dec_slow = pow (0.99, 30/fps);
  265. per_frame_11=beat = max (max (bass, mid), treb);
  266. per_frame_12=avg = avg*dec_slow + beat*(1-dec_slow);
  267. per_frame_13=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2);
  268. per_frame_14=t0 = is_beat*time + (1-is_beat)*t0;
  269. per_frame_15=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
  270. per_frame_16=
  271. per_frame_17=FR = if(is_beat,if(above(FR,0),-1,1),FR);
  272. per_frame_18=
  273. per_frame_19=q2=q2+(above(bass,1.3)*sin(time)*.02);
  274. per_frame_20=
  275. per_frame_21=rot=(rot+q2)*FR;
  276. per_frame_22=
  277. per_frame_23=zoom=zoom+(above(bass,1.3)*bass*.03);
  278. per_frame_24=
  279. per_frame_25=sy=sy+(above(treb_att,1.2)*treb_att*.002*sin(time));
  280. per_frame_26=sx=sx+(above(treb_att,1.2)*treb_att*.002*sin(time));
  281. warp_1=`shader_body
  282. warp_2=`{
  283. warp_3=` // sample previous frame
  284. warp_4=` ret.xyz = tex2D( sampler_main, frac(uv) ).xyz;
  285. warp_5=`
  286. warp_6=` // take the difference between the crisp and blurred images,
  287. warp_7=` // then add it back into the image. Creates spots and stripes over time.
  288. warp_8=` float3 b = lerp(GetBlur2(uv),GetBlur1(uv),uv_orig.x);//GetBlur2(uv);
  289. warp_9=` ret.xyz += (ret.xyz - b)*0.3 - 0.04;
  290. warp_10=` ret.xyz *= 0.95;
  291. warp_11=`
  292. warp_12=` // add noise:
  293. warp_13=` float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw * 0.4 + rand_frame.xy;
  294. warp_14=` ret.xyz += 0.04;//(tex2D(sampler_noise_lq, dither_uv).xyz-0.5)*0.3;
  295. warp_15=`
  296. warp_16=` // desaturate over time, to keep the globs white
  297. warp_17=` ret.xyz = lerp(ret.xyz, lum(ret.xyz), 0.2);
  298. warp_18=`}
  299. comp_1=`shader_body
  300. comp_2=`{
  301. comp_3=`
  302. comp_4=`float2 uv1 = uv-.5;
  303. comp_5=`
  304. comp_6=`float3 ret1 = tex2D(sampler_main, uv) +tex2D(sampler_main, 1-uv)*0;
  305. comp_7=`
  306. comp_8=`
  307. comp_9=`float2 hor = float2 (texsize.z,0);
  308. comp_10=`float2 ver = float2 (0,texsize.w);
  309. comp_11=`float dx = GetPixel (uv-hor) - GetPixel (uv+hor);
  310. comp_12=`float dy = GetPixel (uv-ver) - GetPixel (uv+ver);
  311. comp_13=`float2 dz = float2 (dx,dy);
  312. comp_14=`
  313. comp_15=`uv1 = .3*cos(uv1*2+1.7) -2*dz;;
  314. comp_16=`float3 dots = saturate(.03/length(uv1));
  315. comp_17=`
  316. comp_18=`
  317. comp_19=`ret1 = (-ret1/4) + 6*dots*(-0.08+ret1);
  318. comp_20=`
  319. comp_21=`ret = ret1;
  320. comp_22=`}